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#1 | |
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Join Date: Jan 2006
Location: Central Europe
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Quote:
Anything more complicated, like the awareness rules in GURPS tactical shooting, really requires a GM or a computer. Here are some GM-less gladiator rules for GURPS 3e.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#2 |
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Join Date: Sep 2007
Location: Sweden (but mostly this forum)
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Why not let the players write down, what their characters do on their turn, on a note and send it to you. Then, once everyone has done so, you can game out the results.
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- Yeah sure, but what’s the purpose behind the survival of the species? To what end do we need to survive? - I 'unno. I'ma go watch Terminator 3. Then goto bed dude. You keep pondering the Universe. |
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#3 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Many wargames have GM-less plotted movements and tactical intelligence systems; you might want to buy or borrow up a second hand copy of STARFLEET BATTLES for example to get some ideas on how this is done.
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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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That is correct. All maneuvers except for Feint are declared on execution and deemed known automatically to anybody who can see the fighter who takes them. This has been a core precept of the combat system since Man to Man. You always know when somebody takes Aim, All-Out Attack, Wait, etc. Feint can be tricky, but the method in paragraph 2 of Spotting Feints (Martial Arts, p. 101) works fine even without a GM. Indeed, my friends who played Man to Man ran many GM-free arena battles under the full GURPS combat system; only Feints needed a rules change, and that's the one we worked out.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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