Quote:
Originally Posted by Bruno
GURPS is not designed to run without a GM. Full stop. There are many many places that require a judgment call by the GM - you simply cannot play this game without a GM.
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You are absolutely right, GURPS was neither designed nor intended to play without a GM.
It's just that I am SO in love with the detail GURPS combat offers that I would like to play it head to head - and since I GM for my friends most of the time this task would probably again fall in my hands. Which does not satisfy me because I want to battle as well.
Apart from the "player-contract" (Which in essence just means they have to roleplay their PCs in combat and do what the PC, not the Player, would do in the situation the PCs find itself in) is there no way around... you say there isn't, full stop. Hearing this from someone as deeply rooted in GURPS as you obviously are Bruno makes me sad. Because I really want to play GURPS head to head ... *sniff*
I guess I don't have a choice other than to GM myself, get one of my players to GM or find a third party, interested in GM'ing such a game...