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Old 07-19-2011, 06:45 AM   #16
Onkl
 
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default Re: Combat: Player versus Player

Quote:
Originally Posted by jeff_wilson View Post
Don't have separate rooms, but do have separate maps: preferably a big one where what is known to all is displayed, and smaller copies that can be eraseably marked on for each party. The GM can track everything on his personal map, and each player can mark their positions of the moment and write their action on the margin, then pass their maps face down to the GM who updates his and theirs accordingly and passes them back. Keep things simple, just track the combatants and dropped items and maybe their footprints if the terrain allows.

Pencil on paper and wax pencils on plastic work best; dry erase markers are too fragile to pass back and forth for my taste, but they are handy for sending short tactical updates if there is a way to face them toward the GM but away from the opposing player. Some sort of divider or partition is handy, and can be as simple as a sheet of poster board or old science fair display propped up with game books.

This should help things move along, but you may want to invoke a time limit. After a couple of rounds of "you do nothing", most people learn to at least say something at the last second.
This is excellent. A big board (We "play" with LEGO) where we would put our minifigs, buildings, cover, dropped weapons and mark hexes with footprints.

To me it sounds like you already played GURPS Combat like this? What was the experience like? Would you do it again?
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