Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-19-2011, 05:32 AM   #2
Blind Mapmaker
 
Join Date: Sep 2010
Location: Mannheim, Baden
Default Re: Combat: Player versus Player

Well, GURPS combat is pretty deadly as is and modern-day special ops type play makes it even more so. I wouldn't want to play when one false move means I'll be out of the game for the next hour, at least. So I would give everybody at least two or three characters in the same team to run.

The map problem is more difficult. You could try have the player's write down what they do before their round starts, but that doesn't solve seeing the other people's positions.

A solution might be to use a virtual tabletop like MapTool or Fantasy Battlegrounds. This way you would be able to hide all info from players except for what their characters see. They wouldn't know their opponents' actions either and you wouldn't have to pressure people into making quick decisions because the players who got nothing to can still play solitaire or do whatever they want when it's not their turn.

I probably wouldn't run this in any game but fantasy where melee combat and magical tricks are much more important than knowing where the enemy is and pulling the trigger at the right moment. And even then it's a bit of a let-down to have your character killed every second combat. You'd pretty much have to use pre-generated archetypes as "game tokens" to make the loss of no consequence.
Blind Mapmaker is offline   Reply With Quote
 

Tags
combat, pvp

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:10 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.