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Old 07-11-2011, 02:33 AM   #22
Dobb
 
Join Date: Jul 2011
Location: Singapore
Default Re: New to GURPS: Zombie Apocalypse

I like to pitch in as a zombie and GURPS fan.

The thing about jobs is that, they're positions you filled based on your technical training, it's a title. A surgeon may very well be a great shot because he has great hand-eye coordination. But with high skills comes great compromise, so you have them have quirks and disadvantages. Anyone can be anyone in my opinion, you will find skills useful in dire situations if you so manage to coerce it to occur, as a GM. What good a garbage man can do in Z-Day? Well, you may allow him to have good sense of scavenging skills.

The beauty of GURPS from what I've read and tried out is the zany way of making a character, what the OP wants is a believable set of character in a zombie apocalypse scenario. I like to suggest your players to write a backstory and then stat for them or if they're actually interested in the skills, let them do it as well as the backstory.
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