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#1 | |
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Join Date: Jan 2006
Location: Central Europe
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Right now axes usually get: +1 swung damage; unbalanced; 10% cost; can hook whereas swords get +0 swung damage; balanced; 100% cost; can thrust The problem with axes against armour is that I don't know of any good data. We are down to trained intuition working on anecdotes and vaguely related experiments. Its probably best not to appeal to realism to change things until you are really sure that the change would be more realistic.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#2 |
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Join Date: Jan 2006
Location: Central Europe
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One more thought: GURPS weapon axes are versatile tools which can be used against wood, flesh, or armour (not all axes used in war fit this description, but many do). Outdoor adventurers will need a few axes per group: saving a few pounds by carrying a Small Axe (3 lbs) instead of a hatchet plus a broadsword (5 lbs) isn't a negligible advantage. This is one reason that swords fell out of fashion in the borderlands of 18th century North America.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#3 | ||||
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Plus, I would like to preserve the possibility of mail occasionally stopping axes, even if it breaks your ribs.... I'd really like to hear more from people that treat unbalanced cutting blades differently than balanced ones with regards to edge protection... |
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#4 | |
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Join Date: Mar 2006
Location: Iceland*
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This means that longswords and balanced single-handed blades are used to slash against unarmoured limbs and faces, not against mail or plate. Very strong warriors, like Sir Michael in my fantasy campaign, will slash through anything with his magical AD(3) claymore regardless, but if he's faced with Hardened magical armour, he'll use a hammer he carries for such occasions. Axes are perfectly viable weapons. A Fine (Materials and Balanced) one only costs are much as regular sword and it will be much more effective against mailed foes than a sword. A ST 12 man will do an average of 2 points of damage thrusting through mail with his sword (no damage on a slash unless he rolls a critical hit). With the axe, he does 5 5/6 on average and has a better chance of hitting.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#5 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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In DF, however, axes are god weapons, and the only difference is the dwarven modifier, that for a mere +4 CF (and it's not much, given that axes are cheap) removed the U-parry.
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#6 |
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Join Date: Aug 2010
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If you make defensive attacks with an axe you can choose not to unready it, so if you are using a fine axe you can choose to do the same damage as you would do with a good longsword and not getting it unready. And thinking of cost its a lot cheaper and if we are using the options form low tech you can put a spike on the back of the axe and you do have a weapon thats at lest as good as the sword if not better
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| low-tech, weapons |
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