Quote:
Originally Posted by Rocket Man
None of which, on a global scale, are World War II.
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But as the name suggests, those aren't the norm -- they're flashpoints when the "normal" state of affairs breaks down or someone grabs a momentary edge. I agree, speed and mobility are crucial, but so is limiting the scope of the violence.
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a flashpoint that lasts for decades...isn't really a flashpoint.
And limiting the scope of combat isn't really relevant when you've got, what, 4-8 players? Any conflict in which they are the driving force is merely a skirmish, no matter how powerful they are.