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#1 |
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Join Date: Jun 2011
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Korea, Vietnam, Israel, Afghanistan, Indonesia, Operation Condor, Somalia...
Mind you, your initial point is valid. IN is a cold war - rather than nukes, you've got Superiors, and if multiple Superiors end up brawling the planet goes away. So combat has to be rapid and mobile, and making sure your target can't call in help is more important than the damage you can do. |
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#2 | |
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Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Quote:
Sure, the War has outbreaks of combat. Like a true Cold War conflict,the best ones take place through intermediaries -- mortals, ethereals, the equivalent of the little Third World countries that can clash without setting off Armageddon. But as the name suggests, those aren't the norm -- they're flashpoints when the "normal" state of affairs breaks down or someone grabs a momentary edge. I agree, speed and mobility are crucial, but so is limiting the scope of the violence.
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#3 | |
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Join Date: Jun 2011
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Quote:
And limiting the scope of combat isn't really relevant when you've got, what, 4-8 players? Any conflict in which they are the driving force is merely a skirmish, no matter how powerful they are. |
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| Tags |
| humans, variant rules |
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