Re: One-Shot Adventure with GURPS Action
It might also help to start things in the middle of the plot, if you want to cut out having to go through certain clues and/or story elements. Like, rather than start off with the briefing ("You're being hired to snatch a case from a courier and smuggle it out of the country before midnight tomorrow") and then wait for them to go gun shopping and plan things out, just cut to the chase -- literally or figuratively ("The case you'd been hired to steal and get out of the country has turned out to be a decoy -- it's empty, except for the tracking device which has lead the bad guys right to you. You've been cut off from your getaway vehicle -- except the wheelman, of course, who's now trying to find a way to get to you -- and are in a running gunfight through a crowded shopping mall...").
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