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#21 | |
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Join Date: Dec 2008
Location: Seattle
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I like your backwards Impudites. Some might even see themselves as glorious benefactors.
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That, to me, rips out most of the great fun of IN, playing an otherworldly being enacting a mostly hidden agenda while looking at the foibles of humanity from an external perspective. Actual combat between opposing forces, epic dramatic fights with lots of Song and Essence use, do happen, but for most celestials that's not a daily or even monthly occurrence in my perception of IN. The IN rules aren't particularly set up for sensible fighting, either, emphasizing melee weapons over guns, lacking any sense of tactical movement, and not tying degree of success (CD) to skill. Again I ask, why create new disadvantages for humans? You've made it clear that celestials interacting with humans isn't for PCs in your perception, since they should be squaring off against their opposite numbers, so why add more rules-weight with the goal of encouraging interaction with humans? The "real work" of celestials is fighting each other, not luring humans into Heaven or Hell, as you say, after all.
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“The world is going to Hell in a hand-basket, but I’ve got Good News: I saved my soul by switching to Heaven.” —Baruel, former Djinn of the Media, now Cherub of Destiny and the Angel of Good News |
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| Tags |
| humans, variant rules |
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