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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Hi guys
I'm planning to run a GURPS Action one-shot and was looking for any hints and tips for such a session. The story should be resolved at the end of the adventure, it isn't an option to continue the setting as a campaign later... I was thinking of running a heist story, eg. the PCs get hired as specialists in their field of expertise by some Big Shot who wants a specific item or something along these lines. The PCs would be created by me, the GM, before the session. My players would then choose a PC and the action starts.. I have neither played nor gm'ed GURPS Action so far, so my main question is wether you think GURPS Action is suitable for what I have in mind. I also have never run a one-shot adventure... we usually do campaigns. Furthermore I would be glad to hear from your experiences running GURPS Action in general and running a one-shot in specific: What are the caveats of running GURPS Action, what are the caveats of running a successful (funny, enganging, exciting) one-shot adventure? Thanks! Onkl Last edited by Onkl; 07-06-2011 at 09:07 AM. Reason: read before you hit the submit button |
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| Tags |
| action, one-shot |
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