Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-06-2011, 09:06 AM   #1
Onkl
 
Onkl's Avatar
 
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default One-Shot Adventure with GURPS Action

Hi guys

I'm planning to run a GURPS Action one-shot and was looking for any hints and tips for such a session. The story should be resolved at the end of the adventure, it isn't an option to continue the setting as a campaign later...

I was thinking of running a heist story, eg. the PCs get hired as specialists in their field of expertise by some Big Shot who wants a specific item or something along these lines.

The PCs would be created by me, the GM, before the session. My players would then choose a PC and the action starts..

I have neither played nor gm'ed GURPS Action so far, so my main question is wether you think GURPS Action is suitable for what I have in mind. I also have never run a one-shot adventure... we usually do campaigns.

Furthermore I would be glad to hear from your experiences running GURPS Action in general and running a one-shot in specific: What are the caveats of running GURPS Action, what are the caveats of running a successful (funny, enganging, exciting) one-shot adventure?

Thanks!

Onkl

Last edited by Onkl; 07-06-2011 at 09:07 AM. Reason: read before you hit the submit button
Onkl is offline   Reply With Quote
 

Tags
action, one-shot

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:18 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.