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#7 | |
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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Quote:
This is one of the reasons I allow a couple of things. I have a special Archmage advantage. Amongst other things, it allows a caster to cast and attack in the same round with melee and missile spells. However, both rolls are at -6, similar to a Rapid Strike. The penalty can also be reduced with further advantages. I allow spellcasters to voluntarily reduce their casting skill (note this is instead of, not in conjunction with, the benefits of high casting skill--reduced time and energy costs): -2 for 1 point reduced cost to cast, and -3 for each halving of casting time. Combined, you could get -9 to cast and -6 to attack, and cast and attack with Breathe Fire in 1 turn. Further advantages could reduce this to -6/-3. But these are House Rules. |
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| Tags |
| dungeon fantasy, magic |
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