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Old 07-04-2011, 12:16 AM   #13
Acolyte
 
Join Date: Dec 2008
Location: Seattle
Default Re: Imperfections: Human 'dissonance'

Quote:
Originally Posted by Whitelaughter View Post
PCs shouldn't - players should. GMs should. Wars are fought over territory, riches, slaves: possessions.
GMs and players should not treat humans as scenery even if they are as mechanically effective as insects. To do so would undercut the importance of humanity within the game, which has nothing to do with mechanical effectiveness.

Quote:
Agreed that the inability of humans to be viable PCs is not a problem: IN is a game about angels and demons. What is a problem is that humans don't even make useful NPCs.
I don't know about that. Human Servants are overpriced, CP wise, I'll agree, but they do have uses. Even if there are ways around disturbance, not every celestial has access to them, and human servants can thus be the ones who press the detonator button or slit the throat of an enemy Soldier. Unless you're a Kyriotate, even lack of a need to sleep means that you can't be in two places at the same time, so a Servant might be able to cover your shift at the local Taco Bell or drive back to the Tether for reinforcements while you fight a demon. Speaking of Kyriotates, Servants make excellent, reliable hosts. They can help you smooth over social gaffs you're not overly prepared for (like if the cops are asking questions and you're a Seraph, or you butt into a dinner conversation about Vichy France to casually explain how it REALLY was, since you were ther--ummm, I mean, this soup's delicious!). Impudites get easy Essence from them. They can be trained to make a tasty mojito. Being humans, they might come up with ideas about how to manipulate a recalcitrant city councilman you might not have thought of. Etc.
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