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Old 06-28-2011, 02:49 AM   #9
Ultraviolet
 
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Join Date: Apr 2008
Location: Århus, Denmark
Default Re: [LT] Two Armor questions

Quote:
Originally Posted by Icelander View Post
Balanced how?

This rule intentionally makes it more effective to use high damage impaling attacks vs. armour and less effective to use slashing attacks. This is meant to reflect reality and fix the blooper that when facing a heavily armoured foe, the best tactic according to the Basic Set was to hack at him with a sword. Anyone who attempted to use historically accurate methods like grappling, attacking gaps with a thrust knife or knocking the enemy prone to stab downwards with a tuck was simply wasting effort when he could more easily chop at the armoured foe.
That was precisely what I asked. It seems it *is* balanced to have Imp work as per normal mechanics. We just initially viewed the whole 'Edge protection' as to also encompass Imp. And in this way the best (well, only) way to beat heavy armour was to use Cr weapons with high initial damage.
Historically fighters used rondel daggers and estocs and great- or longswords in a half-sword grip to thrust through armour, prefarably at weak areas or chinks.
The wild card are those wing/imp weapons. Sure, they are rare and they have the disadvantage of the risk of getting stuck. But will Munchkin gamers switch solely to those?
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