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Old 06-27-2011, 09:27 PM   #1
RyanW
 
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Default Re: [LT] Blunt trauma

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Originally Posted by Anders Gabrielsson View Post
If you wanted to have sw = thr + 2 (approximately) and still have every point of ST matter you could offset the tables one step. This would make sw = thr + 2 half the time and thr + 1 or thr + 3 half the time, depending on in which direction you do the offset.
Or have weapon stats give an add to ST for calculating damage, instead of a straight add to damage. Some weapons giving odd adds and others even adds would make each ST point at least potentially meaningful. However, that means picking up a new weapon requires looking up the damage table, rather than just grabbing the damage scores on the character sheet.

If radically redesigning the system (to an extent that won't happen until Hasbro owns SJG*), you could double all damage and HP scores. That would make it simple to have +1 ST = +1 Damage.

* There you go. Try to sleep tonight.
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Old 06-27-2011, 09:51 PM   #2
Crakkerjakk
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Default Re: [LT] Blunt trauma

At least on the "1 pt of ST gets you 1 pt of damage" front you could always just take the suggestion that Striking ST is overpriced, leave it at [5/lvl], and tweak it so that each point of ST gives you +1 thrust and cap all realistic stats at 15. Leaving +/- 30% as the variation, that gives a max Lifting ST of 19.5, which seems about right. Simply note that Striking ST in excess of 15 is generally not realistic.
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Old 06-27-2011, 10:01 PM   #3
sir_pudding
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Default Re: [LT] Blunt trauma

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Originally Posted by RyanW View Post
Or have weapon stats give an add to ST for calculating damage, instead of a straight add to damage. Some weapons giving odd adds and others even adds would make each ST point at least potentially meaningful. However, that means picking up a new weapon requires looking up the damage table, rather than just grabbing the damage scores on the character sheet.
One easier way to do this is if there was only a single damage chart, and weapons with leverage got a multiplier proportional to the amount of leverage instead.
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Old 06-27-2011, 10:08 PM   #4
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Default Re: [LT] Blunt trauma

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Originally Posted by RyanW View Post
If radically redesigning the system (to an extent that won't happen until Hasbro owns SJG*), you could double all damage and HP scores.
Or you could do away with linear damage and make damage be a Damage check vs a Toughness check, where ST-based weapons have a damage check of ST+X.
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