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Old 06-27-2011, 07:33 AM   #11
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [LT] Blunt trauma

In addition to the problems Anthony and others have pointed out with scaling and resolution, one issue is that while the firearms scale is explicitly one of penetration, with injury taken care of with wound channel modifiers, I think that the origins of the ST table were meant as an injury scale. Granted, they ALSO have wound modifiers, etc, but I don't think anyone's brain breaks to think that a really strong guy with a sledgehammer (a fighting maul) or an axe can do more INJURY than a single 9mm bullet. At the low end, though, that 1d-1 or 1d thrust damage for an unarmed punch gets silly quick, and when trying to get THROUGH armor, the lack of concussion rules that exist alongside the penetration rules are problematic.
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