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#1 |
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Join Date: Apr 2008
Location: Århus, Denmark
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That could work. Because it seems that the somewhat moderate damage of 2d+2 for a 9mmP is easily matched or exceeded by a beefy fighter with an axe. Sure, that fighter is well above average in many fantasy games. But ST13 is not unrealistic for a dedicated fighting man, that's 2d-1. Give him an Axe for sw+2 and have him make a Commítted, Strong attack - and there you have 2d+2.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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#2 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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In addition to the problems Anthony and others have pointed out with scaling and resolution, one issue is that while the firearms scale is explicitly one of penetration, with injury taken care of with wound channel modifiers, I think that the origins of the ST table were meant as an injury scale. Granted, they ALSO have wound modifiers, etc, but I don't think anyone's brain breaks to think that a really strong guy with a sledgehammer (a fighting maul) or an axe can do more INJURY than a single 9mm bullet. At the low end, though, that 1d-1 or 1d thrust damage for an unarmed punch gets silly quick, and when trying to get THROUGH armor, the lack of concussion rules that exist alongside the penetration rules are problematic.
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#3 | |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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| Tags |
| edge protection, low-tech |
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