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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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A significant part of the problem is the ST damage tables, which are informed by two contradictory desires: a desire to have ST 10 = 1d, and a desire to make every +1 ST significant. That simply doesn't work, because to make every point of ST matter you need 1d per 4 ST, and thus ST 10 should be 2d+2...
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#2 |
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Join Date: Jun 2011
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If you wanted to have sw = thr + 2 (approximately) and still have every point of ST matter you could offset the tables one step. This would make sw = thr + 2 half the time and thr + 1 or thr + 3 half the time, depending on in which direction you do the offset.
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#3 | |
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☣
Join Date: Sep 2004
Location: Southeast NC
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Quote:
If radically redesigning the system (to an extent that won't happen until Hasbro owns SJG*), you could double all damage and HP scores. That would make it simple to have +1 ST = +1 Damage. * There you go. Try to sleep tonight.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#4 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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At least on the "1 pt of ST gets you 1 pt of damage" front you could always just take the suggestion that Striking ST is overpriced, leave it at [5/lvl], and tweak it so that each point of ST gives you +1 thrust and cap all realistic stats at 15. Leaving +/- 30% as the variation, that gives a max Lifting ST of 19.5, which seems about right. Simply note that Striking ST in excess of 15 is generally not realistic.
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#5 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#6 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Or you could do away with linear damage and make damage be a Damage check vs a Toughness check, where ST-based weapons have a damage check of ST+X.
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#7 | |
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Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Quote:
Luke |
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| Tags |
| edge protection, low-tech |
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