|
|
|
#41 | ||||||
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Quote:
Quote:
Quote:
Quote:
I get the impression that you're saying that to engage in air trade, a nation must have 'above-average' navy. Quote:
What are you trying to say? You keep pointing at the fragility of logistics/merchant vehicles, but they are no less fragile in our world, yet nations trade. |
||||||
|
|
|
|
|
#42 | |||
|
Join Date: Mar 2006
Location: Iceland*
|
Check the volume, in tons, for each. Seriously. If you were to ignore air freight entirely, it wouldn't make that much of a difference to the total volume. It's an extremely specialised form of transport that is mostly used to move people and luxuries, goods where time is very valuable. Any normal trading relationship between nations will feature more than exhanges of rich tourists and express mail.
Supplying food, fuel, ordnance or raw materials is not economical by air. Quote:
To have a successful platform that can do both, you need to spend so much more money than the other side that the only way you can compete is if you are so much larger and more economically successful that you can afford to field an enormously suboptimal military. Even the best combat aircraft at our TL8 burn fuel and expend ordnance at prodigious rates and there is no sign of that changing. The side with bases close has an enormous advantage. Since it's 20 times cheaper to move fuel and ordnance by sea than air, any nation with a fleet and aircract carriers will have an advantage over your 'air-power only' nation as long as their own nation is less than 20 times the distance away from the engagement area than your fliers. The consequence is that the fliers control only their own island and are essentially unable to effectively project power anywhere else, because it's too expensive. If you want that changed, you will have to make them by far the richest faction and somehow explain why they prefer to throw their enormous wealth into the ocean by trying to use aircraft as heavy logistics vehicles. Quote:
Quote:
Without trade, you can't maintain a TL9 economy. You probably can't maintain a TL5 economy. Simply put, the more you trade, the richer you are and the better your technology. A war that turns off all your income will cause your economy to tank and your military to become worthless over time. The higher the TL, the shorter this time is. Hence, a military that can protect your trade lanes is vital.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|||
|
|
|
|
|
#43 | |||||
|
Join Date: Jul 2008
|
Operation Overlord: the Allied invasion of Normandy in WWII. One of the larger military operations of history, I think. Even if the planes to do so had existed, trying to haul the supplies for that by air would probably have bankrupted the US.
In addition to Icelander's point about relative quantities, they are not interchangeable. Most things that go by sea wouldn't be worth the cost of shipping by air, and of course if you pay for air shipment it's almost surely because you don't want to allow the time it would take to ship by sea. In the pretty unlikely case that you were going to not have one of them, it would pretty well have to be air freight. Quote:
Quote:
Icelander's addressed the issue with extreme-range action against conventional naval forces. If you're flying from the continental US to hit a carrier in the South Pacific, you're going to be fighting at a huge disadvantage. The other component is actual patrolling, to detect and attack submarines before they kill your merchants. That takes long idle times, and sensors that aren't particularly well suited to aircraft too. The problem there isn't so much range as how much sea area you can afford to continuously blanket in ASW patrol planes. Quote:
Anyone can engage in global trade in peacetime, but in time of war you can be cut off if your navy isn't powerful. Quote:
...just like if you were using Mass Combat to represent a patrolling squad meeting an enemy squad in the jungle, neither has logistics elements in reach of the fighting. Or if you're modeling a fighter duel over the North Atlantic. Quote:
In the past, powerful nations that relied on sea trade generally built up a navy with which to protect it. And that at much lower (and thus less global-trade-oriented) TLs than your setting.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|||||
|
|
|
|
|
#44 | ||||
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Quote:
Second, it isn't 'air-power only'. It is 'no better than the TL average in stuff other than aerospace stuff'. Quote:
This is not the same as a unit which has a Maintenance of 0. Quote:
|
||||
|
|
|
|
|
#45 | |
|
Join Date: Mar 2006
Location: Iceland*
|
Quote:
The difference in cost between shipping things to the engagement area for both Gulf Wars vs. flying them in.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|
|
|
|
|
|
#46 |
|
Join Date: Jul 2008
|
No one suggested a maintenance of 0. Modeling them as having an integral logistics unit makes no sense either. What they can do is operate on internal supplies for a time. They use up supplies as fast as you'd expect, but have reserves that allow them to operate for significant time before needing resupply.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
|
|
#47 | |
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
They have a non-zero Maintenance/Support Cost (be it repairs, supplies, whatever). They can act for months without returning to a base, ignoring TS losses for lack of support. ...which is possible because... They have their own storage space, power generator etc. (expressed as Logistics Raise Cost). They have their own supply of fuel, ammo, food and other resources for several months (expressed as carrying several months of supplies with them instead of steadily picking them from the rear; the price of supplies is expressed as a combination of the unit's and logistics' maintenance cost per month). How do you propose to express it if not like that? |
|
|
|
|
|
|
#48 |
|
Join Date: Jan 2011
|
Well, looking at it, the navy of those island people would probably be composed of a lot of small units - corvettes, armed trawlers, submarines. They use these to keep their waterways under control and keep their waters clear of commerce raiders. If anything more powerful - battleships, carrier groups - shows up, they call in the air force, which is based on the islands, with enough range to strike the invader.
That still means that their long-distance trade is open to whatever their enemies want to do to it. Carrying on international trade will be next to impossible with this configuration, if major surface units go after your convois. Submarines might still be kept in check by destroyer and corvette escorts. They might plan for this contingency by holding a unit or several of higly specialized planes in reserve, which are designed to attack such surface units. Basically, large fuel supply, powerful anti-ship weapons, stealth capacity. So when the enemy declares war, they send out these units to sink whatever large commerce raiders they can field, then use their smaller units to keep their convois safe from small-scale commerce raiding by subs and auxiliary cruisers. It might just work. After all, TL 8 carrier groups are not primarily a weapon of sea warfare, they are a way of projecting air superiority. If that is not what you want, you wouldn't need them. The specialized planes outlined above would be sufficient to sweep the seas clean of battleships and carriers, and might serve as a deterrent to enemy naval deployment, and convoi warfare is a matter of lighter units anyway.
__________________
I have learnt silence from the talkative, toleration from the intolerant, and kindness from the unkind; yet strange, I am ungrateful to these teachers. -Khalil Gibran |
|
|
|
|
|
#49 | |||
|
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Quote:
Quote:
Even though on the individual level the Khæn are seen as loud and daring, in the political sense, the Khænish Islands (official name pending) are supposed to embody the 'Beware the Quiet Ones' trope - they're huge (total area and population somewhere between Australia and China, haven't decided yet), larger than any other sovereign state in the setting (not larger than some semi-temporary alliances, though), culturally monolithic (in contrast to the rest of the setting), capable of hive-mind-like coordination in large-scale combat, and very reluctant to take sides in political conflicts. Most world leaders think that it's best not to anger the sleeping giant, and they're probably right. Truth be told, while the Khæn can probably defeat any confederation and maybe even any alliance in the setting, this is likely to have catastrophic consequences for them in terms of population loss and expenses. Quote:
|
|||
|
|
|
|
|
#50 |
|
Join Date: Jul 2008
|
The 'logistics unit' is inseperable, immune to things like Raids, and doesn't do the job of a logistics unit in the first place. A real logistics force keeps your element supplied. The shipboard supplies give the ship a period between going out of supply and being short on supplies, but it doesn't magically fetch fresh munitions when it uses them up. To restock, either the entire ship has to return to a base, or an actual supply vessel has to come out to it.
By not using Mass Combat, or by applying slash and burn to Mass Combat rules until the ones left actually fit the situation.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
![]() |
| Tags |
| mass combat, worldbuilding |
|
|