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Old 09-15-2005, 10:22 AM   #3
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Warp questions

Quote:
Originally Posted by OddGamer
The second was that you retained your velocity (speed and direction) when you arrived. Is this limitation available at all for 4e? Could it be an accessability limitation?
I would allow it. I think it's enough of a limitation to warrant -20%, since you can't safely warp out of (or into) a moving vehicle, from a fall, etc. Wouldn't give any more than that, though -- it was way overvalued in 3e.

Quote:
Does Warp include the ability to teleport objects to yourself or away from yourself?
No. Affliction (Warp) does that.

Quote:
Warp says you can teleport one person if your carrying capacity is sufficient. Does the person being teleported get a resistance roll if they don't want to be teleported?
Consensus on the forums (more or less) was that if you can pick them up or otherwise have them completely in your power (pinned, etc.), they're pretty much "equipment" and don't get a resistance roll. Otherwise, you can't just grab their arm and take them with you if they don't want to come -- unless you use Affliction (Warp).

Quote:
If you can teleport objects away from yourself or to yourself, is there a penalty/contest/etc for teleporting a person's weapon away from them?
If you use a ranged Affliction (Warp) to teleport someone's sword out of their hand, the person gets no say in it. Instead, the sword resists with its HT, as for any Affliction.

Quote:
If you are fighting up close and personal and grab their weapon (better not be a sword!), can you teleport away from the person and take their weapon with you? Is there a contest for that?
The rules say that you can warp out with your equipment, not someone else's, so I'd say you have to disarm them first. I'd probably give you +4 to the disarm roll if you made your Warp roll (just because the two would be so synergistic) -- if you made the disarm as well, you end up with the sword; if not, you still warp, but without the sword. This is my call as a GM, not something I'm reading out of the rules, mind you.
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