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#21 | |
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Join Date: Nov 2008
Location: Yukon, OK
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#22 |
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Join Date: Nov 2008
Location: Yukon, OK
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OK well that is a very good setup. Unless all of the nations are the same arcologies they will have differnt focus. A lower tech nation or one with more population may very plausabily go for larger but less well equiped and trained armies.
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#23 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
Game effects: Lots of cheap ground vehicles, varied troop quality. Fanatics are rare, but finding Good-quality Impetuous Mercenaries is quite doable. Nearly all units have Terrain (Desert). |
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#24 | |
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Join Date: Aug 2004
Location: Udine, Italy
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#25 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Yep, these are the factions that I might be give lots of Motor Recon to.
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#26 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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The Khæn culture places great emphasis on realistic martial training - 'wargames' are a popular sport. Also, they treat flight with an almost religious fervor - those who never piloted a real vehicle have at the very least learned to handle a parachute (or glider). Since the locale mostly consists of islands full of either cliffs or dense jungle, they don't have many ground vehicles.
Despite their martial prowess, they have no standing army - warriors act more like mercenaries or (in the rare cases of protecting homeland) highly organized militia. Game effects: TL9^ in general, TL10^ in airspace tech. No MBTs or Battlesuits, and very few land vehicles (10% of TS, element count or total budget, at most). Most infantry, air transport, air combat, and Sky Trooper units are Levy units (or Mercenaries). All infantry units Must have the Airbourne Feature. Terrain: Jungle and Mountain are common. All-Weather is common for air units. Code of Honour: everybody has strict rules of behavior, and are obliged to keep their combat skills at a respectable level - all Infantry and Air units must be Good Quality, and many are counted as Fanatical. Élites, though, are not as common. Retarded biotech: casualty reduction after a battle is halved (this might be negated by units having Rapid Healing or Slow Regeneration). Instinctive Tactics: groups of Khæn have a Cunning rating equal to average primary skill of all participants in a force, instead of the usual IQ/Per (MC27). Instinctive Tactics are unavailable for Khæn Mercenaries lead by non-Khæn leader(s). |
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#27 |
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Join Date: Aug 2004
Location: Udine, Italy
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I understand why no tanks and not a lot trucks, but I'm unsure as to why no battlesuits, and I am surprised that a nation of islands has no navy to be mentioned.
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#28 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Quote:
Navy no better than that of other seafaring states due to huge emphasis on flying vehicles - these fellas would make the Flying Arab himself envy them. |
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#29 | |
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Join Date: Dec 2007
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Quote:
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#30 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I didn't say that. Bases do exist. But the faction/race has most of its logistics force made of air logistics units too.
Plus, they don't wage wars of aggression, and there have been very few wars of retaliation. So as levies they mostly stick to local landing or refueling, or, as mercs, expect the faction hiring them to give access to their own bases or carriers. |
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| mass combat, worldbuilding |
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