06-24-2011, 10:10 AM
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#6
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Join Date: Oct 2010
Location: earth....I think.
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Re: [LT] Blunt trauma
Quote:
Originally Posted by vicky_molokh
You mean 'ignore Cut modifier unless damage >= DR/2'? IMO it is a good thing in that it makes Thrusts more useful (otherwise there's little point in thrusting an armoured foe). But I don't like that it opens a can of worms regarding the Follow-Up mechanics and their pricing.
BTW, is it now the property of certain rigid armours, or a property of the Cut damage type?
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its actually: ignore Cut modifier unless damage > 2xDR
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