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Old 06-24-2011, 12:02 AM   #21
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

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How often do nations go to war over differing funerary practices?

A culture may find zombies disgusting or even morally offensive without being willing to wage a costly war over the issue. As a historical example, consider nations which outlawed slavery at different times, but which were otherwise largely on good terms.
Religion is actually a common cause of war. And sometimes its over what to an outsider seem to be pretty minor differences.
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Old 06-24-2011, 12:07 AM   #22
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

OK well that is a very good setup. Unless all of the nations are the same arcologies they will have differnt focus. A lower tech nation or one with more population may very plausabily go for larger but less well equiped and trained armies.
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Old 06-24-2011, 02:36 AM   #23
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

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OK well that is a very good setup. Unless all of the nations are the same arcologies they will have differnt focus. A lower tech nation or one with more population may very plausabily go for larger but less well equiped and trained armies.
The Nariyása race evolved primarily in harsh, flat lands - mostly deserts and prairies with occasional oases; they are adapted to desert life. While it contains several cultures, they all are neither densely packed nor prosperous. Long distances between resource spots and barren landscapes have resulted in a focus on cheap, rugged and highly mobile vehicles. Soldiers range from inferior conscripts to high-paid and bloodthirsty veterans.

Game effects: Lots of cheap ground vehicles, varied troop quality. Fanatics are rare, but finding Good-quality Impetuous Mercenaries is quite doable. Nearly all units have Terrain (Desert).
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Old 06-24-2011, 03:04 AM   #24
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

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The Nariyása race evolved primarily in harsh, flat lands - mostly deserts and prairies with occasional oases; they are adapted to desert life. While it contains several cultures, they all are neither densely packed nor prosperous. Long distances between resource spots and barren landscapes have resulted in a focus on cheap, rugged and highly mobile vehicles. Soldiers range from inferior conscripts to high-paid and bloodthirsty veterans.

Game effects: Lots of cheap ground vehicles, varied troop quality. Fanatics are rare, but finding Good-quality Impetuous Mercenaries is quite doable. Nearly all units have Terrain (Desert).
This is the kind of situation where clans or tribes wage low-intensity warfare among themselves (raiding). They should be good at guerrilla and reconnaissance.
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Old 06-24-2011, 03:15 AM   #25
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

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This is the kind of situation where clans or tribes wage low-intensity warfare among themselves (raiding). They should be good at guerrilla and reconnaissance.
Yep, these are the factions that I might be give lots of Motor Recon to.
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Old 06-24-2011, 07:22 AM   #26
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

The Khæn culture places great emphasis on realistic martial training - 'wargames' are a popular sport. Also, they treat flight with an almost religious fervor - those who never piloted a real vehicle have at the very least learned to handle a parachute (or glider). Since the locale mostly consists of islands full of either cliffs or dense jungle, they don't have many ground vehicles.
Despite their martial prowess, they have no standing army - warriors act more like mercenaries or (in the rare cases of protecting homeland) highly organized militia.

Game effects:
TL9^ in general, TL10^ in airspace tech.
No MBTs or Battlesuits, and very few land vehicles (10% of TS, element count or total budget, at most).
Most infantry, air transport, air combat, and Sky Trooper units are Levy units (or Mercenaries).
All infantry units Must have the Airbourne Feature.
Terrain: Jungle and Mountain are common.
All-Weather is common for air units.
Code of Honour: everybody has strict rules of behavior, and are obliged to keep their combat skills at a respectable level - all Infantry and Air units must be Good Quality, and many are counted as Fanatical. Élites, though, are not as common.
Retarded biotech: casualty reduction after a battle is halved (this might be negated by units having Rapid Healing or Slow Regeneration).
Instinctive Tactics: groups of Khæn have a Cunning rating equal to average primary skill of all participants in a force, instead of the usual IQ/Per (MC27). Instinctive Tactics are unavailable for Khæn Mercenaries lead by non-Khæn leader(s).
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Old 06-24-2011, 09:38 AM   #27
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

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Since the locale mostly consists of islands full of either cliffs or dense jungle, they don't have many ground vehicles.

...

No MBTs or Battlesuits, and very few land vehicles
I understand why no tanks and not a lot trucks, but I'm unsure as to why no battlesuits, and I am surprised that a nation of islands has no navy to be mentioned.
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Old 06-24-2011, 10:25 AM   #28
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

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I understand why no tanks and not a lot trucks, but I'm unsure as to why no battlesuits, and I am surprised that a nation of islands has no navy to be mentioned.
No battlesuits because the setting lacks them. The closest thing to a battlesuit is a light mech similar to the Wolverine, IF I finally decide they exist at all.

Navy no better than that of other seafaring states due to huge emphasis on flying vehicles - these fellas would make the Flying Arab himself envy them.
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Old 06-24-2011, 10:40 AM   #29
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

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No battlesuits because the setting lacks them. The closest thing to a battlesuit is a light mech similar to the Wolverine, IF I finally decide they exist at all.

Navy no better than that of other seafaring states due to huge emphasis on flying vehicles - these fellas would make the Flying Arab himself envy them.
So the flying vehicles have no need to land and refuel?
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Old 06-24-2011, 11:09 AM   #30
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Default Re: [Mass Combat] PLAUSIBLE army diversity in settings

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So the flying vehicles have no need to land and refuel?
I didn't say that. Bases do exist. But the faction/race has most of its logistics force made of air logistics units too.

Plus, they don't wage wars of aggression, and there have been very few wars of retaliation. So as levies they mostly stick to local landing or refueling, or, as mercs, expect the faction hiring them to give access to their own bases or carriers.
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