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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Greetings, all!
As part of [re]designing a setting, I'm aiming for making the [para]militaries different from each other. The problem is making sure the differences are at least plausible - traditions, civilian practices and the like can only account for so much weirdness. What ways can be used to plausibly avoid the armies of the world from picking a perfect mix and sticking to it, and make it reasonable for different organizations to stick to very different doctrines. Preferably with bits of 'ethnic badass' units and tactics. This was a crude attempt of a similar discussion (more specific to the setting, not as generic as this one). Thanks in advance! |
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| Tags |
| mass combat, worldbuilding |
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