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#1 |
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Join Date: Nov 2004
Location: Flushing, Michigan
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Not trying to rain on anyone's parade, but I think we want to watch out for "style creep." Nothing has to be a style. A style should offer something above and beyond what the skills already offer.
Musical Instrument (Guitar) would let you play jazz guitar without any trouble. A Jazz Guitar technique or three would let you specialize above your base skill level. I'm not sure there are "secret techniques" for jazz guitar that would be impossible to learn if you were not "one of the initiated." So what does Style Familiarity (Jazz Guitar) give you? Even if the only thing offered by the perk are social benefits--you know a few people, the fact that you know people can open other doors for you at times, etc.--that's reasonable, but there should be a reason why someone needs a style instead of simply needing a skill. Having said that, almost any skill or activity might be connected with a style. This would certainly be true of guilds or special schools, where there might well be secret techniques of some kind. The social benefits would be worth something, although the perk might be called something else if the social benefits are the only benefits ("Clique"--you know several people, not as well as a perk-based Friend, but well enough to get some benefit from knowing them--maybe?). I'm sure you could build styles for Piloting, Surgery, Writing, anything you wanted, really. |
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#2 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#3 | |
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Join Date: Oct 2005
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Quote:
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An ongoing narrative of philosophy, psychology, and semiotics: Et in Arcadia Ego "To an Irishman, a serious matter is a joke, and a joke is a serious matter." |
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#4 |
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Join Date: Mar 2008
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Not just training. A MD can write prescriptions, a paramedic no matter how skilled can't.
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#5 | |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Quote:
The existance of a vast number of martial arts styles hasn't led to anyone feeling the need for every martial artist character to have them. There are plenty of official templates published since Martial Arts came out which include extensive hand-to-hand skills without buying a martial arts style. There doesn't seem to be much of an issue mixing characters with styles with those without. I don't even see a problem mixing the two approaches for a single character (for instance, I might make a US Marine character with the MCMAP style, but just use normal skills for his firearms training). |
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| styles |
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