Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-16-2011, 07:16 AM   #4
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Things to learn from CRPGs and use in TT RPGs

Another thing that might be interesting (at least so I heard), but haven't personally played neither in CRPGs nor in TTRPGs (but did in X-COM, which, frankly, is a strategy with RPG-like combats) is base management. GURPS Conspiracy X has a rather detailed (though I have no idea whether sensible/balanced - haven't tested) system for building and maintaining a secret base; GURPS Supers too; GURPS Spaceships can be seen like that, though it's a bit different. The CRPG Mass Effect 2 has some moments where upgrading the ship has effect on relationships and survival of NPCs, but that's not the same thing.

This one I'm particularly interested in, since I am hoping to provide base-management opportunities to the party in the next campaign I'm planning (in no less than ½year from now, though).
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 

Tags
game mastering, gm advice

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:26 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.