Re: Things to learn from CRPGs and use in TT RPGs
Another thing that might be interesting (at least so I heard), but haven't personally played neither in CRPGs nor in TTRPGs (but did in X-COM, which, frankly, is a strategy with RPG-like combats) is base management. GURPS Conspiracy X has a rather detailed (though I have no idea whether sensible/balanced - haven't tested) system for building and maintaining a secret base; GURPS Supers too; GURPS Spaceships can be seen like that, though it's a bit different. The CRPG Mass Effect 2 has some moments where upgrading the ship has effect on relationships and survival of NPCs, but that's not the same thing.
This one I'm particularly interested in, since I am hoping to provide base-management opportunities to the party in the next campaign I'm planning (in no less than ½year from now, though).
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