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#1 |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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I think I forgot to leave a normal Whip skill in there, I'll fix that...
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#2 | |
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Join Date: Dec 2010
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Quote:
Some sort of special gear? A perk (you can treat your monowire whip as not monowire when you want)? Clearly cinematic... |
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#3 |
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Join Date: Apr 2009
Location: Nottingham, UK
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Thanks, that style looks great, I'll probably give him freefighting too to compliment it (also whats cooler than fighting with monowire whips than fighting in zero gravity with monowire whips... then again, it seem liable to get messy very quickly...)
Any advise on modelling Monowire Gloves? |
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#4 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Quote:
In a non-force whip setting you could allow a perk to switch between monowire whip and normal whip, you could also allow a Weapon Adaptation perk for using whip with monowire whip skill. You're going to have to explain that one, all that comes to mind is stumps... *grin* |
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#5 |
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Join Date: Apr 2009
Location: Nottingham, UK
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Ahh sorry, yes I guess its not the most descriptive way to explain them. Walter wears gloves with a monowire whip in each of the tips of the digits. I think the best way to model them would be adding RoF 5 to them and a -4 penalty to use them to make sure the wires don't become tangled or some such.
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#6 |
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Join Date: Sep 2007
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I think rather than a choke attack, a monowire whip would more likely deliver Targeted Attack/Neck. What other horrible things could you do? Maybe an improved version of Deceptive Attack called Invisible Wire or something like that; it's hard to parry what you can see only by inference. Whirlwind Attack seems like a natural, too.
Camouflage, Stealth, and Holdout seem like good secondary skills. Fast-Draw (monowire whip). Traps, of course. |
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#7 | |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Quote:
When I made some ultra-tech ninjas for the Black Ops to take on, I decided plain monowire was either too lethal (invisible, cuts you in half before you feel it) or not lethal enough (adds +1d and (10) to cutting weapons IIRC), so I borrowed the SPFX from JOHNNY MNEMONIC and required monowire to become agitated electrically and visible to be truly dangerous. (Otherwise, it cut through, but the unagitated cut was too thin to prevent adhesion from reuniting most materials almost instantly, unless followed by the wedge of a blade weapon.) If the agitation can be fine-tuned, it can justify being able to crudely animate the wire and let you whip around corners, very quickly set up traps acrosss corridors, or otherwise loop around projections and other features with the blunted features mentioned above, or possibly a tiny spiderbot that rides the end. Some kind of small spiderbot should not be a problem at cinematic TL10; it might even have surveilance or manipulation functions, so that Monowhip Guy can do cool things out of combat as well. |
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| Tags |
| animé, hellsing, monowire, monowire whip, space |
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