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Join Date: Apr 2009
Location: Nottingham, UK
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Hi all, I'm trying to write up a character for a new game we're playing. Its TL 10 with a little added weirdness (Our party include a Mage though the GM stresses they are Very Rare.) and in a cinematic mode, though again, nothing too over the top, characters are 200pts with -50 in disadvantages, so I can't go too crazy on that budget.
As part of the crew I took the position as the ships Doctor but I've always wanted to play a Monowire Whip Fighter and after okaying it with the GM now seems the perfect time. Having a quick flick through Martial Arts, none of the styles jump out as particularly fitting to adapt to the Monowire Whip and I was wondering if anyone had developed a style or could think of something to adapt to it? I must admit that Walter C. Dornez from Hellsing is probably my chief inspiration (Short video of him fighting style can be seen here.). I was thinking techniques could include entangle, target location, disarm etc. but I am unsure as to the physical limitations of the weapon, would it be possible to string monowire whips across a corridor - with the obvious advantage of them being near invisible - for enemies to run straight into/through? Any ideas to add to the versatility of the weapon would be welcome. The other cool thing about Walter is that in classic anime style he has cranked it up to 11, wielding monowire whips on each of his fingertips hidden in his gloves. It would be very cool to replicate this - my first thought is adding RoF 4 or 5 to the monowire and multiplying it's cost accordingly but I am somewhat unsure how much this will affect it's usage? Should I make attacks at -2 per each wire currently in use? or perhaps just make a Monowire Glove-DX/VH skill for it? As for the survivability of the character I was thinking of leaning towards stealth rather than heavy armour. Nanoweave bodysuits with invisibility surfaces and a holdout laser for inaccessible enemies. |
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| Tags |
| animé, hellsing, monowire, monowire whip, space |
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