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Old 06-14-2011, 08:14 AM   #1
Sam Baughn
 
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
Default What else can we define as a 'style'?

So, we've got Martial Arts styles and Magical Styles. I was wondering what other kind of things might be possible to define in handy little packages like that.

I remember seeing people mention Parkour / Free-Running as a possible candidate a few times and it seems well suited to the treatment. Possibly other sports could do so as well, although a lot of them have a rather limited skill list (in many cases they are basically just a single skill).

I'd say that social styles would be pretty cool. If you want to make a social character, you could pick up a style like 'pick-up artist', 'grifter', 'classical rhetoric' or 'modern sales' in order to add a bit of flavour. This will probably be easier once Social Engineering is out and we have more rules to play with (I guess it's possible that Social Engineering will already include this kind of thing).

The other day it occured to me that BDSM Doms kind of have a 'style' which could be defined in GURPS; central skills would probably be Erotic Art and various forms of Combat Art (Brawling Art, Wrestling Art, Whip Art and whatever you use for canes and crops...) with stuff like Knot Tying, Intimidation and Hypnotism as options. Not sure I'd actually want to play a game where anyone went into that much detail on the subject (I like to keep my hobbies seperate, thanks) but an amusing thought.

So, does anyone else have any ideas? Comments on the above? Other things which might be cool to define as styles? Has anyone actually written a non-martial, non-magical style up in full?
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