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#51 | |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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I would say that the Zweihander is NOT a fencing weapon. It's a non-fencing weapon with a fencing parry. It doesn't get the bonus fencing weapons get to disarm, for example. However, it gets reduced parry penalties and improved retreating parries. It should not get the encumbrance related penalties to attack, and probably it should not get them to parry either. |
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#52 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#53 |
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Join Date: Sep 2004
Location: Canada
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Usable with a fencing skill is a pretty important distinction...
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#54 |
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Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Take Low Tech or Martial Arts. Look at the edged rapier. It's available both under the Rapier skill and the Broadsword skill. This means that being fencing is a matter of the skill, not the weapon (though not all weapons can be used with fencing and non-fencing skills). Now look at Weapon adaptation, where it's stated that when moving a weapon to a fencing skill, it gets the benefits of the fencing skill (increased parry when retreating, decreased multiple parry penalties, etc etc). The penalties for encumbrance to fencing skills are listed with the skills, not with the weapons, at least not to attack. What's listed with the weapons is the fencing parry.
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#55 |
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Join Date: Apr 2008
Location: Århus, Denmark
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I think the real question is *why* the Zweihander gets the parry bonus otherwise restricted to fencing weapons.
Isn't it a huge blade? Why is it so maneouverable?
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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#56 | |
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Join Date: Apr 2005
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Seriously, this is from a section about super-badass ethnic weapons. It's not a real zweihander. It's a super-mythological zweihander that can cut horses in half while parrying as well as a rapier. |
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#57 | |
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Join Date: Sep 2004
Location: Canada
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The "mythology" around the zweihander tends to gush lovingly about the amount of parrying surface and mobility on the battlefield, and describes it as a viable weapon for offense and defense, despite denying the wielder the effective use of a shield. If you want an ethnic-badass-keen weapon that parries like two ninjas working together and features a mobile fighting style (and remember, this is from Fantasy Tech, which is about ethnic-badass-keen stuff, not realistic stuff), the way to crank that up in GURPS is to give it an F parry. The other obvious option is to give it a flat bonus on parries, but that doesn't encourage the same sort of mobile fighting style (the fencing-parry bonuses on retreats). You could combine the two if you really want it to be extremely good on defense, or even call it a DB bonus instead of a specific Parry bonus. I'd reserve that for a magic weapon, or perhaps the shield-blades discussed with tongue somewhat in cheek upthread.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#58 | |
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Banned
Join Date: Apr 2008
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#59 |
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Banned
Join Date: Apr 2008
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#60 |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Which should heavily inform any judgments about what it can and can't do in game, and for whom it works or doesn't work. Choose the cooler answer. You've already said coolness trumps other considerations by using this thing, so just keep driving down that road.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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| Tags |
| one-handed two-handed, sword, swords, two-handed swords |
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