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Originally Posted by Jürgen Hubert
Well, what if you had an attack advantage which you could turn into a "Cold Iron" attack?
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Turn it into a Cold Iron attack from what? And how?
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Shouldn't that be worth more than an otherwise identical attack which isn't "Cold Iron", especially if there are numerous entities out there in the campaign world which are vulnerable to it?
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No. It shouldn't. At most the buy-in for exploiting a weakness designed into an opponent should be a 1 point perk. "Accessory: Silver Bullets". All those characters you are lambasting with Kryptonite if they were designed with points got the points for having the weakness. You don't need to pay for it, because they have already paid for it. Although if it becomes too much of a distorting thing, then do it the other way. Don't give the other guys any weakness built into their design, but just let the character buy advantages that let them do extra or strange damage to demons or Martians or whatever.