Quote:
Originally Posted by Jürgen Hubert
New Enhancements
Affects Group
+50%/level
A variant of the Area enhancement, this enhancement allows someone to affect a distinct social group with an advantage. This may be an organization, a military unit, or a secret society, but it must be a recognizable group, and not a collection of disparate individuals. The user of the advantage needs to interact with at least one recognized member of that group to make the advantage work. The maximum size of the group depends on the level of the enhancement:
Level/Maximum Group Size
1/2
2/5
3/10
4/20
5/50
6/100
7/200
8/500
9/1000
and so forth.
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This is severely underpriced. The canonical way requires Affects Others, that costs +50% per additional person that should get the benefit of the advantage, and requires them to be in contact with the user, unless you also add Area Effect, that makes it affect them as long as they are in the area. Since this gets ridiculously expensive very very fast, I recommend that you take a look at Auras of Power (
Pyramid #3/19), notably at the Aura of Power meta-modifier that I created precisely for this kind of situation. You can tweak it to require less rolls (fixed duration, no roll required), but all targets should fall under the area effect. Simply targeting a random soldier you shake hands with, and giving massive benefits to solders that are fighting a battle half a continent away doesn't strike me as what you're going for, and is incredibly broken anyway.
Quote:
Holy
+20%
Attacks with the Holy enhancement inflict extra damage on beings with the Creature of Darkness disadvantage (their wounding modifier increases by one step) and such wounds heal more slowly than normal wounds (details will be found in the disadvantage description). Furthermore, advantages with the Holy enhancement function as if they had the Cosmic enhancement if opposed by advantages with the Darkness limitation, rendering them utterly ineffective.
New Limitation
Darkness
-10%
Certain attacks and defenses used by Creatures of Darkness cannot stand the holy light of the Unconquered Sun and his righteous servants. If an advantage with the Darkness limitation is opposed by an advantage with the Holy enhancement, the former is considered completely ineffective during this conflict.
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Personally, I would make Holy a feature of some attacks, or tie it to a power source. The give the creatures of darkness appropriate disadvantages (vulnerability, weakness, susceptibility, quirk: slow healing when harmed with Holy attacks) and limitations on their advantages (such as Achiles Heel). No need for it being a cosmic stand-in, since AFAIR, vulnerability or weakness (not sure which) makes DR stop protecting the attacks that trigger them.