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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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As has been said, the issue is entirely one of setting flavor. Anybody who believes that it's "unbalanced" to allow a wizard to have a dagger, a sword, or whatever as his Staff item simply hasn't seen short staffs, quarterstaffs, and other sticks in action in GURPS combat. Wizards aren't denied typically metal cutting and impaling weapons for game-balance reasons, but because when Steve Jackson wrote the Staff spell back in 1986, he favored the gnarly wooden staffs seen in fantasy novels. Needless to say, many real-world traditions consider "wand" and "dagger" synonymous, and fantasy games are full of warrior-wizards who channel spells through swords. I'd simply allow it and be done with it . . . although you might want to raise the energy cost to enchant harder materials with the Staff spell, also for reasons of flavor.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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