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Old 05-31-2011, 07:14 PM   #5
Michael_Malus
 
Join Date: May 2011
Default Re: Statting up the ability to bestow divine spells

Quote:
Originally Posted by David Johnston2 View Post
I doubt it. Of course I'd handle the issue of empowering followers with an Unusual Origin and buying those I empower as Allies.
But that would be sensible. And sensible is boring.

Quote:
Originally Posted by Lamech View Post
One thing though. Now the god can just give people any spell he wants (that he has). No need for study or spending CP. Power investiture is something any cleric can have, and they have whatever spells they need. No need to limit it to worthy clerics (just ones that do their freaking job), or ability to get insight and have new spells, or get spells from meditation, or prayer. The god just zots them and bam! Spells. A his favorite village about to get pillaged? BAM! All his followers there have the power of the greatest clerics.
A note from Powers I probably should have included in my original post:
Quote:
To keep things fair, the GM might rule that the advantages take effect for only one minute times the margin of the HT roll, but let the recipient buy them “for real” if he has enough unspent points.
Also, characters being empowered in a moment of need, their powers fading after the moment has passed, is a fairly common trope.

Quote:
Originally Posted by Lamech View Post
If clerics can get spells from study or divine insight (CP) the god doesn't need to afflict those spells. The clerics got them via normal learning, similar to a wizard getting his spells.
Actually, per Thaumatology, they explicitly don't.

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A priest may acquire a new spell simply by praying for it whenever he has points to spend. Teachers and study are thus unnecessary
and

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Power Investiture benefits spells that can be “learned” without the difficulties that secular wizards sometimes suffer. There’s no ferreting out obscure texts, hiring teachers, etc. – just a good relationship with the deity, plus prayer, which can be attempted anywhere.
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bestowing, clerics, divine power, divine spells, gods, worship


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