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Old 05-31-2011, 06:57 PM   #4
Michael_Malus
 
Join Date: May 2011
Default Re: Statting up the ability to bestow divine spells

Quote:
Originally Posted by Sunrunners_Fire View Post
"All Humans" is a (Common) category. "All Life" is a (Very Common) category. "All Followers and Worshipers" is a subset of "All Life", and so should be a (Common) category.
All Followers and Worshipers, is, for most gods in most settings, a hell of a lot smaller category than All Humans. From the examples, and, failing that, the fact that anyone you're targeting either is, or soon will be, a subset of All Spellcasters, I'd call it a Rare category.

I'm not certain what (Analyzing, +100%) would give you, but I can see it showing you how worthy/devout/pure the worshipper is, so leave it in for now.

Quote:
Originally Posted by jeff_wilson View Post
'sup Mike Hammer!
Never heard of him before. Nice to know my name carried the weight of the pulp genre behind it.

Quote:
Originally Posted by jeff_wilson View Post
Unless you want the classical "no takebacks for divine gifts" Hellenic feel, the Invetiture only needs the +150% permanent to meet the usual fantasy standard deal where a cleric can lose their powers for misconduct or becoming disqualified by losing their virginity or whatever.
Brings it down to 70 points plus thirteen points per spell.

Quote:
Originally Posted by jeff_wilson View Post
Also, you don't need to afflict a spell on a cleric unless the deity wants them to have it right then; it could be revealed in a dream or in a flash of insight or an epiphany via a suitable form of Telecommunication, or "for free" if the user already has an oracular advantage like some forms of Blessed and of Wild Talent.
Unless this was a 200-hour dream, flash, or epiphany, I don't see how they could "learn" it in that time. Or, to put it another way, I think what I've statted up is the ability to cause this insight, flash or epiphany.
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bestowing, clerics, divine power, divine spells, gods, worship


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