Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-31-2011, 06:50 PM   #11
Lamech
 
Join Date: Mar 2011
Default Re: Statting up the ability to bestow divine spells

Quote:
Originally Posted by MichaelMalus View Post
Bestow @Spell@
Affliction (Advantage (@Spell@), +10%; Extended Duration (Permanent, Irreversible), +300%; World-Spanning, +100%; Malediction, +200%; Long Range, +50%) [76]

Assuming these can be taken as Alternative Attacks, this costs 85 points for the Power Investiture, plus sixteen points per spell.

...

EDIT:

Is it even legal to advantageously Afflict someone with a spell or skill, rather than a by-the-book, capital-A Advantage?
As Jeff Wilson pointed out permanent +300% is unneeded unless it can't be lost by annoying your god, some punk shanking the god ect.
On the skill one, this works except... it would be much better simply to afflict the spells you want to hand out as a whole unit. Advantage: innate skills, spells. If your really worried about not being able to hand out skills hand out modular ability cosmic slots that can only be used for one spell, -80% This of course doubles the point cost per spell handed out. Anyway if you do this the final cost sums too, 85+15+.4 per spell. If you want the god to be able to not give every spell in one big package there is some enhancement (variable?) to allow the god to do that bringing the cost too 101+.4/spell.

One thing though. Now the god can just give people any spell he wants (that he has). No need for study or spending CP. Power investiture is something any cleric can have, and they have whatever spells they need. No need to limit it to worthy clerics (just ones that do their freaking job), or ability to get insight and have new spells, or get spells from meditation, or prayer. The god just zots them and bam! Spells. A his favorite village about to get pillaged? BAM! All his followers there have the power of the greatest clerics.
That fine if you want to play it like that, but really a god doesn't need any of that. He needs religious rank: god. His followers get power investiture from there CP, and time studying. (But if he just has religious rank: god he can't hand out spells to a whole village.)
If clerics can get spells from study or divine insight (CP) the god doesn't need to afflict those spells. The clerics got them via normal learning, similar to a wizard getting his spells.

Last edited by Lamech; 05-31-2011 at 07:06 PM.
Lamech is offline   Reply With Quote
 

Tags
bestowing, clerics, divine power, divine spells, gods, worship


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:03 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.