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Old 05-31-2011, 05:19 PM   #3
jeff_wilson
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Default Re: Statting up the ability to bestow divine spells

Quote:
Originally Posted by MichaelMalus View Post
Bestow Power Investiture
Affliction (Advantage (Power Investiture), +100%; Extended Duration (Extended Duration, Permanent, Irreversible), +300%; World-Spanning, +100%; Malediction, +200%; Long Range, +50%) [85]

And

Bestow @Spell@
Affliction (Advantage (@Spell@), +10%; Extended Duration (Extended Duration, Permanent, Irreversible), +300%; World-Spanning, +100%; Malediction, +200%; Long Range, +50%) [76]

Assuming these can be taken as Alternative Attacks, this costs 85 points for the Power Investiture, plus sixteen points per spell.
'sup Mike Hammer!

Unless you want the classical "no takebacks for divine gifts" Hellenic feel, the Invetiture only needs the +150% permanent to meet the usual fantasy standard deal where a cleric can lose their powers for misconduct or becoming disqualified by losing their virginity or whatever.

Also, you don't need to afflict a spell on a cleric unless the deity wants them to have it right then; it could be revealed in a dream or in a flash of insight or an epiphany via a suitable form of Telecommunication, or "for free" if the user already has an oracular advantage like some forms of Blessed and of Wild Talent.
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bestowing, clerics, divine power, divine spells, gods, worship


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