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Old 05-29-2011, 01:58 PM   #31
Jürgen Hubert
 
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Default Re: Of possible interest to Dungeon Fantasy players

The revised draft is finished, and I have sent it to a number of proofreaders/playtesters - but I could still use some more help with that.

If anyone is interested, please drop me a line at jhubert@gmx.de.
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Old 05-30-2011, 07:21 PM   #32
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Neat! I just sent you an email.
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Old 05-30-2011, 10:42 PM   #33
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Neat! I just sent you an email.
Received and manuscript sent.
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Old 05-31-2011, 12:11 AM   #34
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Awesome! I just sent you a few critiques, and I hope they're useful.
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Old 05-31-2011, 04:13 AM   #35
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Default Re: Of possible interest to Dungeon Fantasy players

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Received and manuscript sent.
Sent you an email too, did it get lost in cyberspace? I didn't get a bounce back notification...
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Old 05-31-2011, 04:19 AM   #36
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Sent you an email too, did it get lost in cyberspace? I didn't get a bounce back notification...
Apparently so, since I couldn't find it either in my Inbox or my Spam folder.

Alternatively, you could send me your email address per Private Message...
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Old 05-31-2011, 01:44 PM   #37
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Default Re: Of possible interest to Dungeon Fantasy players

Thanks to everyone who is willing to help out!

I have now nine volunteers for looking over the revised manuscript, which will hopefully help a lot with working any problems out...
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Old 05-31-2011, 02:15 PM   #38
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I've recently started two threads over at RPGNet which might be of interest to Dungeon Fantasy players. This thread lists all sorts of archetypal Dungeon Fantasy adventure locations.
Now you just need to incorporate the idea of the mythic Dungeon and you will be set.

The basic gist is that the Dungeon (capitals and all) is an actual entity capable of expansion and regrowth. This explains why it can support repeated forays into it's depth as well as some of more oddball funhouse encounters.
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Old 05-31-2011, 02:22 PM   #39
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Now you just need to incorporate the idea of the mythic Dungeon and you will be set.

The basic gist is that the Dungeon (capitals and all) is an actual entity capable of expansion and regrowth. This explains why it can support repeated forays into it's depth as well as some of more oddball funhouse encounters.
You know, this is a good point... and I already have an entity in the manuscript ("The Forsaken Labyrinth") which is fairly to this concept. All I need to do is to enter a reference ton Dungeons into it, and it should fit perfectly...
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Old 05-31-2011, 02:26 PM   #40
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Do such items sell?

My impression has been that unless one is being published by a known game company, setting material can't be given away, much less sold.

Don't get me wrong - I think the project is an interesting and worthy one. I'm just skeptical about the market.
Expect anywhere between 100 to 500 copies sold per year depending on the reputation of the author. Not very profitable for a company but for a single author it can mean quite nice return on the effort. Majestic Wildlerlands I sold nearly 500 copies with a profit margin of $5 per. Blackmarsh is a bit of an oddball because I released the PDF completely under the OGL. But I am satisfied with the 40+ book sales I gotten so far. And the ratio of 40 sales to 1,000 download is typical of the retro-clone ruleset which also have free PDFs and commercial books.

I can't release the exact figures for Points of Light series but they were in the hundreds.

Reading Jurgen's material over the years I am confident he can sell a 100 copies easily. The only limit is that there is a maximum price one can effectively charge for this market. For setting products $10 for print is pushing it in my opinion. Majestic Wilderlands is both a rules and setting supplement so charging $12 for print worked out. PDF prices should be whatever you charging for print less the PoD costs. For MW it worked out to be $7 for the PDF.

It all depends on the author's reputation. The better the reputation combined with the right production values means more can be charged.
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