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Old 05-30-2011, 05:02 PM   #1
mook
 
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Default Re: Martial Arts, really confused.

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Originally Posted by Hohenstadt View Post
Trying to learn GURPS, haven't played yet, thanks for your comments on this matter.
I sometimes worry about constantly pointing to these Combat Examples, as I imagine the frequent forum readers get sick of the broken record.

Having said that, I think they're totally useful for those new to GURPS, so I'm going to do it anyway. :)

Welcome to the game Hohenstadt!
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Old 05-30-2011, 06:18 PM   #2
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Default Re: Martial Arts, really confused.

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Originally Posted by mook View Post
I sometimes worry about constantly pointing to these Combat Examples, as I imagine the frequent forum readers get sick of the broken record.
Go!! Mook!! Go!!
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Old 05-30-2011, 10:09 PM   #3
Hohenstadt
 
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Default Re: Martial Arts, really confused.

Thanks all. Not so confused now. One general question that came up during my readings and PC making with MA skills.

As I understand it, unless otherwise stated, any skill and/or technique may be attempted at the default level listed. Ensuring that any and all pre-requisites are met as well. Is this correct?
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Old 05-30-2011, 10:35 PM   #4
lexington
 
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Default Re: Martial Arts, really confused.

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Originally Posted by Hohenstadt View Post
Thanks all. Not so confused now. One general question that came up during my readings and PC making with MA skills.

As I understand it, unless otherwise stated, any skill and/or technique may be attempted at the default level listed. Ensuring that any and all pre-requisites are met as well. Is this correct?
Yes, even cinematic techniques can be tried at default, only raising them above that is considered out of the ordinary.
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Old 05-31-2011, 01:37 AM   #5
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Default Re: Martial Arts, really confused.

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Originally Posted by lexington View Post
Yes, even cinematic techniques can be tried at default, only raising them above that is considered out of the ordinary.
And this is an important fact to remember. It's not really worth your points to buy more than a few techniques per skill (If you have a Karate of 15, and you buy +1 Elbow Strike, +1 "Punch to the face," +1 Kick, +1 Exotic Hand Strike and +1 Feint, you've spend 5 points on improving 5 techniques +1, when 4 points would have improved the underlying Karate skill by +1, and thus all associated techniques), so most characters will use their chosen techniques at default. And that's ok.
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Old 05-31-2011, 06:32 AM   #6
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Default Re: Martial Arts, really confused.

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Originally Posted by mook View Post
Having said that, I think they're totally useful for those new to GURPS, so I'm going to do it anyway. :)
They are, so please keep pointing to them.
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