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#1 | |
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Join Date: Aug 2004
Location: Los Angeles
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Having said that, I think they're totally useful for those new to GURPS, so I'm going to do it anyway. :) Welcome to the game Hohenstadt!
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How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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#2 | |
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Join Date: Feb 2008
Location: The Athens of America
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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#3 |
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Join Date: May 2011
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Thanks all. Not so confused now. One general question that came up during my readings and PC making with MA skills.
As I understand it, unless otherwise stated, any skill and/or technique may be attempted at the default level listed. Ensuring that any and all pre-requisites are met as well. Is this correct? |
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#4 | |
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Join Date: Jan 2010
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#5 |
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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And this is an important fact to remember. It's not really worth your points to buy more than a few techniques per skill (If you have a Karate of 15, and you buy +1 Elbow Strike, +1 "Punch to the face," +1 Kick, +1 Exotic Hand Strike and +1 Feint, you've spend 5 points on improving 5 techniques +1, when 4 points would have improved the underlying Karate skill by +1, and thus all associated techniques), so most characters will use their chosen techniques at default. And that's ok.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#6 |
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Join Date: Jun 2006
Location: Spain —Europe
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They are, so please keep pointing to them.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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| Tags |
| help me out here, martial arts, new gm, new guy |
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