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Old 05-30-2011, 12:44 PM   #8
Fnugus
 
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Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
Default Re: Martial Arts, really confused.

Quote:
Originally Posted by Hohenstadt View Post
Got the MA book 4th edition. Trying to learn GURPS, haven't played yet, thanks for your comments on this matter.
If you are brand new to GURPS, it's quite ambitious to dig through MA already. The combat rules can be difficult enought to fathom without all the extra detail and possibility in MA.

That said, it is my belief that styles are a collection of skills and techniques associated with that style. Of course you can just buy the skills individually, but the sections described give some logical guidelines to which skills are associated and in which order you learn them within that style.

The cost for styles, as written, are the cost of the basic elements of that style, added up. What exactly these are, can be read in the style description.

After that, you can spend CP normally to improve the skills and techniques. The styles are just packages that are logically associated with the style in question.

Perks always cost 1 point.

Style familiarity is useful when fighting against the style you take the perk for. It reduces the penalty you receive to your defences when your opponent attempts a feint or a Deceptive Attack. Also, if your character uses a style, he really ought to have the style famliarity for it, too. I think that style familiarity perk is required to learn the other perks associated with a style.
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