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#1 | |||
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Join Date: Sep 2004
Location: Canada
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Quote:
Quote:
A style is "One point in each of the primary skills, plus the Style Familiarity perk". One point on each of the skills gets you whatever one point in those skills would get you. No more, no less. Style Familiarity means, among other things, that when fighting against other people trained in that style, you ignore -1 in Feint penalties, and -1 in Deceptive Attack penalties. You know their kung fu, they can't surprise you as much. See Martial Arts page 50. Buying a style means primarily that you get that perk, and you get training (to the tune of at least one point) in the primary skills. You buy up the skills normally, because you've bought them normally. A style is just a kind of lens. The secondary benefit of having bought them in a style, rather than individually, is that you can buy more perks. See below. Quote:
The digest version is that Martial Arts recommends a limit of one combat perk per 20 points spent on combat skills. Basic Set already recommends a limit on perks. For every 10 points spent on a style, you can get another perk from the style list. The list of perks starts on page 50. I get the impression you missed that section, so try starting reading there :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#2 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Got a page reference for that? I didn't remember it as being in basic, and can't find it searching the PDFs.
Last edited by johndallman; 05-30-2011 at 02:32 PM. Reason: echosounding |
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#3 | |
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
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Quote:
This is Dr. Kromm's summary of the perk limits: http://forums.sjgames.com/showpost.p...5&postcount=32 |
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| Tags |
| help me out here, martial arts, new gm, new guy |
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