Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-30-2011, 06:05 AM   #35
Ultraviolet
 
Ultraviolet's Avatar
 
Join Date: Apr 2008
Location: Århus, Denmark
Default Re: Altering the Initiative Order

Quote:
Originally Posted by Stripe View Post
Now, if the knight goes first and he steps on a five-hex-wide pit trap that opens beneath him, and he's at the far edge, realistically, all of the adventurers should fall into it -- they're all running together! But, not when using Move maneuvers to game it out. The knight went first and moved five hexes forward, triggered the trap, and fell into the pit. Because it wasn't his "turn," the wizard doesn't run off the edge and there are four empty hexes between the knight and him. In reality, they all would have been in adjacent hexes and thus all would have fallen when the floor dropped out from under them.
Treat the trap as an NPC enemy, give him a place in the initiative and let it use a Wait manoeuvre!
Once they're all on the trap, spring it!

Of course, this only works if they all *end* their move on the trap...

But why use second-by-second turn combat if you're not fighting?

Or if this happens during a fight, just somehow stop the first PC to step on the trap and require everyone else to at least indicate what they're doing. If they all run along with him, the trap catches them all.
__________________
Playing GURPS since '90, is now fluent in 4th ed as well.
Ultraviolet is offline   Reply With Quote
 

Tags
kromm answer, kromm explanation, wait


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:40 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.