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#91 | |
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Join Date: Aug 2004
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It occurs to me that perhaps Past Only is implying that the effects must only apply in the past, to avoid the paradox of it overlapping with Present Only (which is an effect w/o the Time-Spanning mod). I feel one of my 'time-travel' headaches coming on :< |
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#92 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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I haven't retreated under my bridge, but I have come down with a simultaneous programming deathmarch / bureaucratic paper chase at work/school that might last until June. I do appreciate the more civil tone later in the thread, and I'd like to continue without the above RL aggravation so I can return the favor. Thanks for understanding, you guys.
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#93 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I'm not sure the effect even really needs timespanning if you imagine the target is really the lingering spirit of the deceased. He gets an extra life that he can use right away and it's all happening in the present.
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#94 | |
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Join Date: Aug 2004
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#95 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Isn't that an inherent assumption of the situation for which Raise Dead is intended? It's for death is cheap, revolving door afterlife D&D analogs. The trait is singled out and boxed for a reason.
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#96 |
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Join Date: Sep 2004
Location: Canada
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Accepted character design decisions are pretty intimately entwined with setting features chosen by the GM, though. Like whether you get to use Divine Favor at all, and which miracles you can pick for your chosen god, and whether I'm allowing Raise Dead vs Resurrection or nothing at all.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#97 | |
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Join Date: Aug 2004
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#98 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Yes.
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| Tags |
| divine favor, raise dead, ressurection |
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