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Old 05-19-2011, 04:33 AM   #8
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: [DF] Some ideas to make damage dealing casters more effective in DF games

Quote:
Originally Posted by Kuroshima View Post
I like Magical bolt, but I wanted something that worked from the spell angle, and that wasn't exclusive to the wizard. As for being too costly, well, limitations usually give you back less points than what you usually think they should, since they're priced conservatively, as players will try to minimize the bad effects.
Fair enough, Powers and Spells do give different styles; it would probably be reasonable to allow Elementalists to buy 'Elemental Bolts' as a Power-Up.

As can be witnessed by the many discussions on these forums about the costs of DX!/IQ! etc, breaking down an ability (particularly a levelled ability) into its component parts and buying them separately is never a simple discussion, and I'm not sure that it's always a good idea to look at abilities and point costs in that way, so pricing Spell Potency based on its own utility is probably better.

Quote:
Originally Posted by Kuroshima View Post
Well, technically, since I have only created a single spike spell per college, adding one college only would be equivalent to adding one spell only. Now, that's available as a magic perk. If I had 3-4 spike spells per college, then yeah, since college would be available for Magical Potency.
Since the Spike Spells are relatively simple, basic Damage spells, are you likely to create multiple Spike spells for any given college.
Fire=Flame; Earth=Stone; etc ?
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