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Old 05-18-2011, 02:44 AM   #5
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: [DF] Some ideas to make damage dealing casters more effective in DF games

Have you looked at the Magical Bolt Wizard Power-Up in DF11.p37
It's a Power rather than a Spell, and swaps a few things around (target gets a Dodge, but DR doesn't apply), but it seems to fill the basic requirement.

I don't see anything wrong with your ideas, and they're for DF, but I'm not sure they feel right.

Spell Potency seems like a specialist form of Magery since they both add +1 to the damage of the Spike spells.
Magery with the Concentration Only Modifier costs 5 points, plus Spell Potency is [10] points, which equals a level of Magery but does less.
These would allow you to stake bonuses above any Limit on the number of levels of Magery though!

Spell Potency might just be a little too costly?

The Spike Spells look good, I'm not even going to contemplate how they might balance with other spells that's a big can of worms on these forums!
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