Re: [DF] Some ideas to make damage dealing casters more effective in DF games
To build a damage mage just make sure they have hang spell, moderately high skill in both hang spell and the spells they want to hang, and a willingness to sacrifice there versatility to become much more deadly in combat.
For instance lets assume 'fireball pete' wants to be very good at launching fireballs.
He takes fireball and hang spell at skill 21. All other spells are at the 15,16 range.
After every rest he takes 35 minutes to cast fireball, charge to 9 points, hang spell, rest, repeat.
When he enters combat he can freely bring forth 7 fireballs at 9d/fireball- of course all of his spells are at -7 until those hang spells are exhausted, so he won't be doing a lot of utility casting in the meanwhile, but 9d/turn at range he will be doing a LOT of damage, quickly.
It is also possible to do this with suspend spell tied to a trigger word like 'shazam-1', in which case they still keep there utility, but it will be 1 fireball every other turn as they have to shout out 'shazam-1' 'shazam-2' 'shazam-x' to load the next 9d fireball (or other useful spell), and there is still a limit for how much time the wizard has to prepare.
With that said- I really like your spells because they provide a way for a wizard to not have to use a D&D style 'fire and forget' cast system.
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