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Old 05-15-2011, 03:37 PM   #1
Mathulhu
 
Join Date: May 2009
Default Re: Dodging Difficulty

I have read it that Dodging represents anything an untrained person can do that will cause an attack to hit.

The bit that seems screwy to me is the extra's you can choose to add retreating and dropping. They both should be decision that you make on your turn rather than as a reaction.

Worked examples

DX 10 1point of skill in either knife or gun gives a 50% chance of hitting.

Does the attacker have a 50% chance of missing if the defender does nothing?
I don't think that fits so we need some tactics.

With the knife he telegraphs +4 to hit and +2 to dodge and uses an all out attack determined (it could be AoA strong for more damage).
Retreating makes sense here it's a perfect example of the "eek a pointy thing" response.

Result
Skill 18 and +2 to dodge or skill 14, +5 to dodge and +2 damage.

Now for the gun
A couple of seconds pointing the gun at the target probably counts as aiming.
Add an all out attack determined.
Would you really throw yourself to floor in front of a man threatening you with a gun instead of running away or attempting to fight back? I wouldn't.
So skill 13 to 15 and no bonus to dodge.

We could run the percentages but I am pretty sure the knife is less likely to connect.
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Old 05-15-2011, 04:06 PM   #2
Gollum
 
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Join Date: Apr 2005
Location: France
Default Re: Dodging Difficulty

Quote:
Originally Posted by Mathulhu View Post
I have read it that Dodging represents anything an untrained person can do that will cause an attack to hit.

The bit that seems screwy to me is the extra's you can choose to add retreating and dropping. They both should be decision that you make on your turn rather than as a reaction.

Worked examples

DX 10 1point of skill in either knife or gun gives a 50% chance of hitting.

Does the attacker have a 50% chance of missing if the defender does nothing?
I don't think that fits so we need some tactics.

With the knife he telegraphs +4 to hit and +2 to dodge and uses an all out attack determined (it could be AoA strong for more damage).
Retreating makes sense here it's a perfect example of the "eek a pointy thing" response.

Result
Skill 18 and +2 to dodge or skill 14, +5 to dodge and +2 damage.

Now for the gun
A couple of seconds pointing the gun at the target probably counts as aiming.
Add an all out attack determined.
Would you really throw yourself to floor in front of a man threatening you with a gun instead of running away or attempting to fight back? I wouldn't.
So skill 13 to 15 and no bonus to dodge.

We could run the percentages but I am pretty sure the knife is less likely to connect.
If I don't make any mistake in my calculation...
The bad guy with the knife
Skill 18 (Average Joe's dodge 8 + 3 + 2 = 13): 15.89% chance to hit.

The bad guy with the gun
Skill 13 to 15 (Average Joe's dodge without dodge and drop): 62.09% to 70.69% to hit.

The bad guy with the gun, if Average Joe is dodging and dropping
Skill 13 to 15 (Average Joe's dodge without dodge and drop): 31.42% to 35.77% to hit.
Following GURPS rules, Average Joe wold better dodge and drop than try to run away... But, of course, the problem with dodging and dropping is that he would be prone just after... Which would reduce drastically his chance to survive a second shot.

Last edited by Gollum; 05-15-2011 at 04:11 PM.
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Old 05-15-2011, 05:25 PM   #3
Mathulhu
 
Join Date: May 2009
Default Re: Dodging Difficulty

Thanks for doing the maths.
I didn't like the AoA determined for the knife because I thought it pushed the to-hit chances to far apart and the strong attack would guarantee the knife did some real damage.

If the target has committed to dropping to the floor, that's a lot more movement for the shooter to react to than normal.

It's the choosing to drop that seems weird to me.
Using a wait action to drop on being shot at makes more sense to me.
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Old 05-15-2011, 05:29 PM   #4
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Dodging Difficulty

Quote:
Originally Posted by Mathulhu View Post
It's the choosing to drop that seems weird to me.
The Limiting Dodge option accounts for this. You only get the dodge and drop bonus if you go prone on your turn. Really I think the only problem is restricting it to a single shooter. Instead try it with the Situation Awareness penalty for multiple shooters.
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