Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-15-2011, 12:12 AM   #1
benz72
 
benz72's Avatar
 
Join Date: Oct 2006
Location: Chagrin Falls
Default Re: Dodging Difficulty

Quote:
Originally Posted by Ze'Manel Cunha View Post
The issue would soon become one of playability.

Take a simple reach 2 weapon, a swing coming in at an angle can often be dodged or side-stepped, on the other hand, a long center mass sweeping horizontal swing, which is easily blocked/parried, is impossible to dodge/step out of the way of, unless you dive/drop, or go all matrix acrobatic like.

Or take a stream of fire sweeping across horizontally at center mass height, other than dive/drop, or matrix acrobatics, no dodge should ever work.
Those are very good points, and if a GM were to say 'you cannot dodge that swing without droping prone... what do you do?' I wouldn't have an issue. What I wanted to suss out was if there was a RAW or houserule or general incluination that would allow some attacks to be dodges more or less easily than the standard MV+3 assumption.
It appears that there may be.
Need to go look at predictive attack. Anyone happen to know what page it's on?
__________________
Benundefined
Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble.
benz72 is offline   Reply With Quote
Old 05-15-2011, 12:14 AM   #2
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Dodging Difficulty

Quote:
Originally Posted by benz72 View Post
Need to go look at predictive attack. Anyone happen to know what page it's on?
It's basically just deceptive attack, but it only works v. dodge.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 05-15-2011, 12:15 AM   #3
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Dodging Difficulty

Quote:
Originally Posted by benz72 View Post
What I wanted to suss out was if there was a RAW or houserule or general incluination that would allow some attacks to be dodges more or less easily than the standard MV+3 assumption.
What about the Dodge vs. Firearms optional rule from Martial Arts/Tactical Shooting?
sir_pudding is offline   Reply With Quote
Old 05-15-2011, 12:19 AM   #4
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: Dodging Difficulty

Quote:
Originally Posted by sir_pudding View Post
What about the Dodge vs. Firearms optional rule from Martial Arts/Tactical Shooting?
I don't like the fact that it's only v. one shooter personally. I don't see how "moving evasively" shouldn't work against anyone in the same general direction as the shooter you're trying to dodge.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 05-15-2011, 12:24 AM   #5
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Dodging Difficulty

Quote:
Originally Posted by Crakkerjakk View Post
I don't like the fact that it's only v. one shooter personally. I don't see how "moving evasively" shouldn't work against anyone in the same general direction as the shooter you're trying to dodge.
As I've suggested before, I don't see any reason not to either treat every firing element as a single shooter, allow you to dodge multiple shooters but with Situational Awareness penalties, or both.
sir_pudding is offline   Reply With Quote
Reply

Tags
dodge


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:40 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.