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Old 05-11-2011, 10:24 AM   #11
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Default Re: [DF] The Realm of Cold and Ice

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Archived for use later, many thanks :)
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Old 05-11-2011, 12:55 PM   #12
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Default Re: [DF] The Realm of Cold and Ice

Quote:
Originally Posted by SCAR View Post
I have some ideas of for 'upgrade' Lenses, but I haven't built anything yet (anyone have any ideas?)
We need 2x +20 point Lenses, 2x +85 point Lenses, 2x +145 point Lenses and 1x +210 point Lenses.
Make a Frosty the Snowman lens. Requires an old silk hat to remain animate.
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Old 05-11-2011, 04:21 PM   #13
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Default Re: [DF] The Realm of Cold and Ice

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Make a Frosty the Snowman lens. Requires an old silk hat to remain animate.
I have an alternate idea for a Snowman (other than a Lens for the Elemental), which I will keep under my hat just for the moment - but I will remember that idea!
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Old 05-11-2011, 04:24 PM   #14
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Default Re: [DF] The Realm of Cold and Ice

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Archived for use later, many thanks :)
You're welcome!

I will be updating the Elemental Post with suitable Lenses when I work out the correct powers/stats; and as suggested above - I do have another Cold/Frost/Ice themed 'package' of things to post when I sort those out.
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Old 05-16-2011, 04:01 AM   #15
SCAR
 
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Default Re: [DF] The Realm of Cold and Ice

I've updated the Elementalist and Elemental entries:

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Cold and Ice “Specialist” Elementalist - Elemental Abilities
Added Temperature Tolerance to the available list of abilities, so that an Elementalist can be comfortable when dealing with Elementals which can substantially lower the surrounding temperature!

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Small Cold/Frost/Ice Elemental
Added 7 lenses to support Elementals of higher point value, and 5 icy abilities (4 of which are from or directly based on sample abilities in GURPS Powers)
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Old 05-18-2011, 02:06 AM   #16
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Default Re: [DF] The Realm of Cold and Ice

No comments or thoughts?

Does this seem like it's in keeping with the equivalent things in DF7,9 and 11?

I was a little disappointed in myself that I ended up using the sample Cold/Ice powers from GURPS Powers quite so closely for the Elemental Lens Powers, but they are really good.

I was quite proud of my +20 point 'Snowball' Lens. It's a little silly, but I thought it was fun. Would a large rolling snowball using slam and attack for 4d work in DF?

Some feedback would be appreciated. I have another Cold/Frost/Ice mini-project I'm fiddling with in the background, so knowing whether this Dungeon Fantasy Clerics/Elementalist stuff was good, bad, right, wrong, consistent, etc would be helpful.

Thanks.
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Old 05-18-2011, 07:42 AM   #17
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Default Re: [DF] The Realm of Cold and Ice

Personally, I think it's awesome. Now, since my players are disinclined to play elementalists, and we already have two specialist clerics, I won't be using it for some time. Now, I might add some ice elementalist NPCs...

Personally, I always felt that Ice/Cold powers were some of the most interesting yet usually unexplored powers.
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