Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-10-2011, 09:23 PM   #1
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Self-Destruct

I've read lots of places on ways to explode oneself; MyGURPS offering probably my favorite option. But I was wondering, is it fair to take a perk "Can kill self at will"?
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 05-10-2011, 09:27 PM   #2
lexington
 
Join Date: Jan 2010
Default Re: Self-Destruct

Quote:
Originally Posted by kirbwarrior View Post
I've read lots of places on ways to explode oneself; MyGURPS offering probably my favorite option. But I was wondering, is it fair to take a perk "Can kill self at will"?
It may be justifiable under the Controllable Disadvantage rules, though of course once you're dead you can't make any deliberate HT rolls to deactivate.
lexington is offline   Reply With Quote
Old 05-10-2011, 09:30 PM   #3
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Self-Destruct

Quote:
Originally Posted by kirbwarrior View Post
I've read lots of places on ways to explode oneself; MyGURPS offering probably my favorite option. But I was wondering, is it fair to take a perk "Can kill self at will"?
Sure. Controllable Disadvantage (Terminally Ill) [1].

Better hope the character is never subjected to any form of control though. Kill switches aren't pleasant if you aren't in control of the button; especially when you are the one that dies if it is pushed.
Sunrunners_Fire is offline   Reply With Quote
Old 05-10-2011, 09:33 PM   #4
LemmingLord
 
LemmingLord's Avatar
 
Join Date: Jul 2005
Default Re: Self-Destruct

how about self destruct - catastrophic, kills all life in the universe...
__________________
Villain's Round Table
LemmingLord is offline   Reply With Quote
Old 05-10-2011, 09:35 PM   #5
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Self-Destruct

Quote:
Originally Posted by LemmingLord View Post
how about self destruct - catastrophic, kills all life in the universe...
That is an awfully complicated and expensive Affliction.

Or a really cheap one, if the One Electron Universe Theory is true. :)
Sunrunners_Fire is offline   Reply With Quote
Old 05-10-2011, 10:22 PM   #6
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Self-Destruct

Quote:
Originally Posted by Sunrunners_Fire View Post
That is an awfully complicated and expensive Affliction.

Or a really cheap one, if the One Electron Universe Theory is true. :)
Already covered.
sir_pudding is offline   Reply With Quote
Old 05-11-2011, 12:04 AM   #7
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Self-Destruct

Quote:
Originally Posted by kirbwarrior View Post
I've read lots of places on ways to explode oneself; MyGURPS offering probably my favorite option. But I was wondering, is it fair to take a perk "Can kill self at will"?
Yes. For a full discussion of this subject, see http://www.mygurps.com/r_upondeath.html
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
Reply

Tags
controllable disadvantage, terminally ill


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:54 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.